index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual
Age
Commit message (
Expand
)
Author
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-31
shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-22
Merge pull request #6812 from RandomShaper/get-visualserver-clear-color
Rémi Verschelde
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-13
Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6250 from Ovnuniarchos/CursorHotspot
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-23
Mouse hotspot is not honored.
Ovnuniarchos
2016-08-13
Remove some unused variables
Johan Manuel
2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-12
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
[prev]
[next]