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AgeCommit message (Expand)Author
2019-10-08Fix invalid autocompletion pasting of shader param nameYuri Roubinsky
2019-10-08Merge pull request #32571 from DavidSichma/rect_flipRémi Verschelde
2019-10-06Prevent shader crash if name of variable overrides function nameYuri Roubinsky
2019-10-06Prevent shader crash if function call been used on constantYuri Roubinsky
2019-10-06Fix few redefinition name errors for variable/param/function in shadersYuri Roubinsky
2019-10-05Correctly flip texture src regionDavid Sichma
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-20Merge pull request #32150 from luzpaz/typosRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-14Implement shader array support for varyingsChaosus
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-08-28Fix shader crash when users miss the return statementYuri Roubinski
2019-08-23Implements switch to shadersYuri Roubinski
2019-08-14Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...Rémi Verschelde
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-13Force user to initialize local shader constantsYuri Roubinski
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Show that identifier found in function namesCameron Reikes
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-05Implemented local shader constantsYuri Roubinski
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-20Merge pull request #30349 from qarmin/fix_arvr_crash_at_exitRémi Verschelde
2019-07-16Allows to use non-constants in the local shader array initializerChaosus
2019-07-16Added local array initializerChaosus
2019-07-15Implemented local shader arraysChaosus
2019-07-15Added missed "textureProjLod" shader built-in overload for 3D texturesChaosus
2019-07-11Make the default return value on crash explicithbina085
2019-07-11Removed invalid mix shader overloadsChaosus
2019-07-09Fix "not" shader function return typeChaosus
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-06Fix code completion for shader editorgeequlim
2019-07-05Fix ARVRServer crash at exitqarmin
2019-07-05Merge pull request #30318 from bojidar-bg/28501-ysort-modulateRémi Verschelde
2019-07-04Ensure that nested YSort preserves intermediate modulate valuesBojidar Marinov
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #24487 from Meirinha/masterRémi Verschelde
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-01Added constant support to shadersChaosus
2019-05-28Fix some unincialised variablesqarmin
2019-05-24Merge pull request #28796 from clayjohn/GLES2-optimizationRémi Verschelde
2019-05-24Merge pull request #28829 from vreon/swizzle-upRémi Verschelde