Age | Commit message (Expand) | Author |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-21 | Added missed min/max shader overloads | Chaosus |
2018-09-19 | Fixed an access after free in ShaderLanguage::_reduce_expression. | Ibrahn Sahir |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-31 | Fix handling of shader constants that caused crash, closes #15166 | JFonS |
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-20 | Added FRAGCOORD to spatial light processing | Chaosus |
2018-08-19 | Allow matrixes in varyings | Chaosus |
2018-08-10 | Merge pull request #20149 from Overblob/shader_float_typing | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Remove pointless check for no texture, fixes #7298 | Juan Linietsky |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky |
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky |
2018-07-27 | Rename flag to better name | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-26 | allow comments and whitespace before shader_type declaration | Todd Ross |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-25 | Added conversions between matrixes in shaders | Chaosus |
2018-07-23 | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Fix issues with CPUParticles and related conversion from Particles. Closes #2... | Juan Linietsky |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania |
2018-07-21 | -Fix disable_3d flag | Juan Linietsky |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-17 | Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log | Rémi Verschelde |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-15 | * Small hex/float/integer parsing refactoring | Overblob |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-07-14 | Fixed error due to bad cursor handling when parsing shader code | Overblob |
2018-07-07 | Changed minimum visible viewport size | Josh Taylor |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde |
2018-07-03 | Hacked around duplication bug. I think duplicate needs to be even smarter, ma... | Juan Linietsky |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |
2018-06-23 | Fix typo in y shift | Bastiaan Olij |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-06-11 | Moved culling, updated lights and shadows into a prepare function so it is on... | Bastiaan Olij |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-06-01 | Fix return type of isnan and isinf in the shader language | Oliver Rausch |
2018-05-16 | Fix bad operator check in `ShaderLanguage::_validate_assign` | nemerle |