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AgeCommit message (Expand)Author
2020-02-29Fix shader's step hint range for integersYuri Roubinsky
2020-02-28Reduce descripter sets in cubemap filterclayjohn
2020-02-27Basic fast filtering implementationclayjohn
2020-02-28Merge pull request #36627 from clayjohn/VULKAN-freeRémi Verschelde
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
2020-02-27Properly free many vulkan resourcesclayjohn
2020-02-27Merge pull request #36186 from Calinou/remove-vulkan-debugging-printsRémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-26Merge pull request #36428 from clayjohn/VULKAN-ref-probe-skyRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21properly flip sky when rendering reflection probesclayjohn
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-18Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Fix shader crash if duplicated struct members createdYuri Roubinsky
2020-02-15Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRDHaoyu Qiu
2020-02-14fix oob write when calling MultiMesh::set_instance_transformMarcin Zawiejski
2020-02-14Merge pull request #36194 from dragmz/dragmz/exit_crash_fixRémi Verschelde
2020-02-14Merge pull request #36208 from akien-mga/warningsRémi Verschelde
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-13Fix error flood with sky backgroundclayjohn
2020-02-13fix crash when closing project managerMarcin Zawiejski
2020-02-13Prevent usage 'out' modifier on opaque shader types (textures currently)Yuri Roubinsky
2020-02-13Remove Vulkan debugging printsHugo Locurcio
2020-02-13Fix bugs in shader swizzlingYuri Roubinsky
2020-02-13Fix shader crash if pass const argument to 'out/inout' parameterYuri Roubinsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-12Fixes friend declaration tag mismatchHaoyu Qiu
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11[Vulkan] Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11Mostly working DOF BokehJuan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Fix Specular Blinn in vulkanclayjohn
2020-02-11Vulkan: Fix false positive in ninepatch axis stretch codeRémi Verschelde
2020-02-11Fixed error condition check for multimesh instance colorsFabian Mathews
2020-02-11Fix crash after rebase on the master branchRémi Verschelde
2020-02-11Changed variable name in shader because it was too genericMatias Pierdomenico
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde