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AgeCommit message (Expand)Author
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-10-30Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-lateJuan Linietsky
2017-10-30Fix viewport margins drawn after swapping buffersPedro J. Estébanez
2017-10-28Refactor bufer to bufferPoommetee Ketson
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-21Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez
2017-10-16Fix crash in shader parsingPedro J. Estébanez
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-24Discarding now works in shadersDaniel Doran
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky
2017-09-21Add inversesqrt to shader language.Ferenc Arn
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-13Style: Apply clang-format to @reduz's changesRémi Verschelde
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Merge pull request #10864 from Noshyaar/pr-beginningRémi Verschelde
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Fix #10723, a regression from 7a07895Bojidar Marinov
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde