Age | Commit message (Expand) | Author |
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov |
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde |
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam |
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge |
2017-08-20 | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |