Age | Commit message (Expand) | Author |
2017-08-28 | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde |
2017-08-28 | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Use memset to zero z_list | Hein-Pieter van Braam |
2017-08-27 | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-23 | Fix shader function calls being assignable | Mason Ashbridge |
2017-08-20 | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-19 | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky |
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde |
2017-07-08 | Some adjustments to toon material to make it more flexible | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-08 | -Added triplanar mapping modes | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky |
2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky |