Age | Commit message (Expand) | Author |
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov |
2018-12-04 | make LIGHT_UV constant | clayjohn |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-21 | Merge pull request #23878 from bojidar-bg/23775-ysort-crash | Rémi Verschelde |
2018-11-21 | Fix YSort crash when removing a child | Bojidar Marinov |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #23407 from bojidar-bg/3281-ysort-recursive | Rémi Verschelde |
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky |
2018-11-08 | Effectively ensure that surface materials are the right size when setting the... | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-11-02 | added CAMERA_MATRIX to fragment shader | clayjohn |
2018-10-30 | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez |
2018-10-30 | Y-Sort children together in nested YSorts | Bojidar Marinov |
2018-10-25 | fixed uninitialized variables and false positives found by CppCheck | Simon Wenner |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-11 | Merge pull request #22800 from QbieShay/depth_write | Rémi Verschelde |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-10-06 | Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. | QbieShay |
2018-10-02 | Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2 | Rémi Verschelde |
2018-10-02 | Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-... | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-01 | Fix various Clang 7 warnings about unused stuff | Rémi Verschelde |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-27 | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-21 | Added missed min/max shader overloads | Chaosus |
2018-09-19 | Fixed an access after free in ShaderLanguage::_reduce_expression. | Ibrahn Sahir |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-31 | Fix handling of shader constants that caused crash, closes #15166 | JFonS |
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-20 | Added FRAGCOORD to spatial light processing | Chaosus |