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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
Fix #14429 GIProbe does not work with SpotLights
Przemyslaw Czarnota
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
Attempt to see if this can solve the problem with #13338
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-27
Merge pull request #13294 from RaXaR/master
Rémi Verschelde
2017-11-27
Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Merge pull request #13289 from sketchyfun/3d_selection_fix
Rémi Verschelde
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-11-25
Fixed issue with 3D selections losing precsion due to an offset bug
BenH
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-23
Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-11-21
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-20
Implement per-instance custom bounding box
Marc Gilleron
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-18
Restore rendering on a separate thread
m4nu3lf
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-10
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-10-30
Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late
Juan Linietsky
2017-10-30
Fix viewport margins drawn after swapping buffers
Pedro J. Estébanez
2017-10-28
Refactor bufer to buffer
Poommetee Ketson
2017-10-23
Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-10-21
Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-21
Fixed viewport transparent bg when clear mode is enabled.
Daniel J. Ramirez
2017-10-16
Fix crash in shader parsing
Pedro J. Estébanez
2017-10-04
Fix GIProbe light visibility
Hiroshi Ogawa
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-27
Fixes to light shaders, should work now..
Juan Linietsky
2017-09-24
Discarding now works in shaders
Daniel Doran
2017-09-23
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
2017-09-21
Add inversesqrt to shader language.
Ferenc Arn
2017-09-21
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-13
Style: Apply clang-format to @reduz's changes
Rémi Verschelde
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
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