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Godot with FMOD integration
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Author
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-31
Fix handling of shader constants that caused crash, closes #15166
JFonS
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-20
Added FRAGCOORD to spatial light processing
Chaosus
2018-08-19
Allow matrixes in varyings
Chaosus
2018-08-10
Merge pull request #20149 from Overblob/shader_float_typing
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Remove pointless check for no texture, fixes #7298
Juan Linietsky
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-29
Manually fix, merge and close #15168
Juan Linietsky
2018-07-27
Rename flag to better name
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
allow comments and whitespace before shader_type declaration
Todd Ross
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Added conversions between matrixes in shaders
Chaosus
2018-07-23
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-17
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Rémi Verschelde
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-15
* Small hex/float/integer parsing refactoring
Overblob
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-07-14
Fixed error due to bad cursor handling when parsing shader code
Overblob
2018-07-07
Changed minimum visible viewport size
Josh Taylor
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-03
Hacked around duplication bug. I think duplicate needs to be even smarter, ma...
Juan Linietsky
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-23
Fix typo in y shift
Bastiaan Olij
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-11
Moved culling, updated lights and shadows into a prepare function so it is on...
Bastiaan Olij
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-06-01
Fix return type of isnan and isinf in the shader language
Oliver Rausch
2018-05-16
Fix bad operator check in `ShaderLanguage::_validate_assign`
nemerle
2018-05-07
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
Merge pull request #18533 from JFonS/fix_shader_compile
Juan Linietsky
2018-05-07
Fix vector reduction in shader language
JFonS
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Merge pull request #18677 from BastiaanOlij/add_no_blend
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
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