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AgeCommit message (Expand)Author
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-31Fix handling of shader constants that caused crash, closes #15166JFonS
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-20Added FRAGCOORD to spatial light processingChaosus
2018-08-19Allow matrixes in varyingsChaosus
2018-08-10Merge pull request #20149 from Overblob/shader_float_typingJuan Linietsky
2018-07-30add 3D texturesThomas Herzog
2018-07-29Remove pointless check for no texture, fixes #7298Juan Linietsky
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-29Manually fix, merge and close #15168Juan Linietsky
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-26allow comments and whitespace before shader_type declarationTodd Ross
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-25Added conversions between matrixes in shadersChaosus
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-21-Fix disable_3d flagJuan Linietsky
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-17Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_logRémi Verschelde
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-15* Small hex/float/integer parsing refactoringOverblob
2018-07-14Visual Shaders are back.Juan Linietsky
2018-07-14Fixed error due to bad cursor handling when parsing shader codeOverblob
2018-07-07Changed minimum visible viewport sizeJosh Taylor
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde
2018-07-03Hacked around duplication bug. I think duplicate needs to be even smarter, ma...Juan Linietsky
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-23Fix typo in y shiftBastiaan Olij
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-06-11Moved culling, updated lights and shadows into a prepare function so it is on...Bastiaan Olij
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-06-01Fix return type of isnan and isinf in the shader languageOliver Rausch
2018-05-16Fix bad operator check in `ShaderLanguage::_validate_assign`nemerle
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
2018-05-07Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky
2018-05-07Fix vector reduction in shader languageJFonS
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-03Skeleton for 2D WIPJuan Linietsky