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AgeCommit message (Expand)Author
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-23Fix typo in y shiftBastiaan Olij
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-06-11Moved culling, updated lights and shadows into a prepare function so it is on...Bastiaan Olij
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-06-01Fix return type of isnan and isinf in the shader languageOliver Rausch
2018-05-16Fix bad operator check in `ShaderLanguage::_validate_assign`nemerle
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
2018-05-07Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky
2018-05-07Fix vector reduction in shader languageJFonS
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-01Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-varRémi Verschelde
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-04-18Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde
2018-04-17Fix typos in shader_language.cppPoommetee Ketson
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-28Removed redundant abs shader builtinChaosus
2018-03-23Merge pull request #17532 from BastiaanOlij/arvr_enhancementsRémi Verschelde
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
2018-03-15Hinted shader uniforms can have a default valueJFonS
2018-03-15A few fixes on the ARVR ServerBastiaan Olij
2018-03-13Merge pull request #17402 from Chaosus/fixmixRémi Verschelde
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-10Fix few bugs in shader definitionsChaosus
2018-03-10Fix invalid mix function overloadChaosus
2018-03-07Make the shader token names consistent.Saracen
2018-03-04Implement VisualServerScene::instance_set_extra_visibility_margin() method to...Markus Ewald
2018-03-03Fix floatBitsToUint functionChaosus
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky
2018-02-20Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde
2018-02-18Added missing shader functionsChaosus
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-22Handle single-argument constructors in shaders.Benjamin
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18Fix wrong viewport transparent-bgbinbitten
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky