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AgeCommit message (Expand)Author
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-10Merge pull request #6250 from Ovnuniarchos/CursorHotspotJuan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-08-30More visual script improvementsJuan Linietsky
2016-08-23Mouse hotspot is not honored.Ovnuniarchos
2016-08-13Remove some unused variablesJohan Manuel
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-03Can use AtlasTextures as custom mouse cursor.Andreas Haas
2016-06-18Drop fully commented-out filesRémi Verschelde
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-02-16refix particles3d issue, bringing down the amount limit to 1024Nuno Donato
2016-02-12* raised the max amount of particles to match the max number allowed in the i...Nuno Donato
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-01-01Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2016-01-01Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
2015-11-22Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky