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Godot with FMOD integration
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Author
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-18
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
Rémi Verschelde
2018-04-17
Fix typos in shader_language.cpp
Poommetee Ketson
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-04-08
Merge pull request #17421 from Chaosus/fixshaderbugs
Juan Linietsky
2018-03-28
Removed redundant abs shader builtin
Chaosus
2018-03-23
Merge pull request #17532 from BastiaanOlij/arvr_enhancements
Rémi Verschelde
2018-03-19
Fix crash in `canvas_item_add_polyline` when passing more points than colors
robfram
2018-03-15
Merge pull request #17248 from Cygon/implement-extra-culling-margin
Hein-Pieter van Braam
2018-03-15
Hinted shader uniforms can have a default value
JFonS
2018-03-15
A few fixes on the ARVR Server
Bastiaan Olij
2018-03-13
Merge pull request #17402 from Chaosus/fixmix
Rémi Verschelde
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-10
Fix few bugs in shader definitions
Chaosus
2018-03-10
Fix invalid mix function overload
Chaosus
2018-03-07
Make the shader token names consistent.
Saracen
2018-03-04
Implement VisualServerScene::instance_set_extra_visibility_margin() method to...
Markus Ewald
2018-03-03
Fix floatBitsToUint function
Chaosus
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-20
Revert "Handle single-argument constructors in uniform default values"
Juan Linietsky
2018-02-20
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Rémi Verschelde
2018-02-18
Added missing shader functions
Chaosus
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-22
Handle single-argument constructors in shaders.
Benjamin
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Fix wrong viewport transparent-bg
binbitten
2018-01-06
Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15251 from binbitten/fix-assign-vardecl
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
Fix broken Info.plist after copyright update
Razah
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
Fix premature declaration of shader variables created with assignment
binbitten
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Fixed wrong highlighted line when erroring and using single-line comments, fi...
binbitten
2017-12-27
Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-26
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
Shader Language: Add in-for declared variables within for-block scope.
Enzo Nocera
2017-12-16
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
Fix #14429 GIProbe does not work with SpotLights
Przemyslaw Czarnota
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
Attempt to see if this can solve the problem with #13338
Juan Linietsky
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