Age | Commit message (Expand) | Author |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, fi... | binbitten |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera |
2017-12-16 | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-09 | Fix #14429 GIProbe does not work with SpotLights | Przemyslaw Czarnota |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-06 | Fixes to some thread safety situations to avoid GIProbe from freezing on save... | Juan Linietsky |
2017-12-06 | Attempt to see if this can solve the problem with #13338 | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-11-27 | Merge pull request #13294 from RaXaR/master | Rémi Verschelde |
2017-11-27 | Added overloads of vector parameters for shader Trig functions. | RaXaR |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky |
2017-11-26 | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde |
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio |
2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-23 | Rename two-parameter arc-tangent function to atan in shader language, as it i... | Ferenc Arn |
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky |
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-18 | Restore rendering on a separate thread | m4nu3lf |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky |
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez |
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-24 | Discarding now works in shaders | Daniel Doran |