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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-03
make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
Merge pull request #6250 from Ovnuniarchos/CursorHotspot
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-23
Mouse hotspot is not honored.
Ovnuniarchos
2016-08-13
Remove some unused variables
Johan Manuel
2016-07-10
Merge pull request #5533 from Hinsbart/cursor_atex
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-03
Can use AtlasTextures as custom mouse cursor.
Andreas Haas
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-12
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-16
refix particles3d issue, bringing down the amount limit to 1024
Nuno Donato
2016-02-12
* raised the max amount of particles to match the max number allowed in the i...
Nuno Donato
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2016-01-01
Merge pull request #3184 from vnen/update-copyright-2016
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2016-01-01
Make both lights and occluders stop working if hidden, fixes #2437
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
Merge pull request #2865 from hurikhan/pr_fix_2791
Juan Linietsky
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-11-27
Bug Fix #2541: Shader language function validation logic
Andrea Chua
2015-11-22
Added additional token checks for the shader if..else.. statement. Fixes issu...
hurikhan
2015-11-18
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
Merge pull request #2629 from firefly2442/float-to-bool
Juan Linietsky
2015-11-18
Merge pull request #2632 from firefly2442/duplicate-inherited-vars
Juan Linietsky
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-02
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
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