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2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Merge pull request #10864 from Noshyaar/pr-beginningRémi Verschelde
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Fix #10723, a regression from 7a07895Bojidar Marinov
2017-08-28Disable antialiasing for CanvasItem triangle arraysRémi Verschelde
2017-08-28Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Use memset to zero z_listHein-Pieter van Braam
2017-08-27Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-23Fix shader function calls being assignableMason Ashbridge
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Rename cull_AABB to cull_aabbRémi Verschelde
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-23Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky