Age | Commit message (Expand) | Author |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky |
2020-02-11 | Fix comment | Juan Linietsky |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Add a system to properly update materials if the uniform set is gone (likely ... | Juan Linietsky |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS... | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | Use a special sampler for 2D shadows, so they are softer | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Changed allocation strategy of CanvasItem draw commands. | Juan Linietsky |
2020-02-11 | Fix crash on import. | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-11 | Added support for push constants | Juan Linietsky |
2020-02-11 | Initial work on Vulkan: | Juan Linietsky |
2020-02-08 | Merge pull request #35682 from nathanwfranke/canvas-cull-control-fix | Rémi Verschelde |
2020-02-07 | Fix bug where Control at origin with 0 size not rendered | nathanwfranke |
2020-02-07 | Merge pull request #35986 from Chaosus/shader_index | Rémi Verschelde |
2020-02-07 | Merge pull request #35142 from clayjohn/GLES2-add-3d-textures | Rémi Verschelde |
2020-02-07 | Allow non-constants for indexing builtin types in shaders | Yuri Roubinsky |
2020-02-07 | Prevent shader crash if invalid builtin used after array member accessor | Yuri Roubinsky |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-02-01 | Prevent shader crash when name conflict with "dus" and "__" occured | Yuri Roubinsky |
2020-01-31 | Add support for 3D textures to GLES2 | clayjohn |
2020-01-23 | Hides high-level functions from GLES2 shader autocompletion | Yuri Roubinsky |
2020-01-23 | Merge pull request #35360 from Chaosus/restrict_uint_gles2 | Rémi Verschelde |
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde |
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-20 | Disallow uint/uvec usage on GLES2 platform | Yuri Roubinsky |
2020-01-19 | Clears completion_class in shaders (may cause troubles if not). | Yuri Roubinsky |
2020-01-18 | Added missing form of array constructor in shaders | Yuri Roubinsky |
2020-01-16 | Disabled array initialization, const array and arr.length in shaders | Yuri Roubinsky |
2020-01-12 | Make texture_debug_usage thread safe | clayjohn |
2020-01-10 | Fix nested break/return in shader switch statement | Yuri Roubinsky |