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AgeCommit message (Expand)Author
2018-11-08Effectively ensure that surface materials are the right size when setting the...Juan Linietsky
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-11-02added CAMERA_MATRIX to fragment shaderclayjohn
2018-10-30Fix canvas stacking not deterministic on same layerPedro J. Estébanez
2018-10-30Y-Sort children together in nested YSortsBojidar Marinov
2018-10-25fixed uninitialized variables and false positives found by CppCheckSimon Wenner
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-11Merge pull request #22800 from QbieShay/depth_writeRémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-06Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.QbieShay
2018-10-02Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2Rémi Verschelde
2018-10-02Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-10-01Fix various Clang 7 warnings about unused stuffRémi Verschelde
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-27Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde
2018-09-27Fix warnings about unused variables [-Wunused-variable]Rémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-21Added missed min/max shader overloadsChaosus
2018-09-19Fixed an access after free in ShaderLanguage::_reduce_expression.Ibrahn Sahir
2018-09-13Set uniform default values in inspectorJFonS
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-31Fix handling of shader constants that caused crash, closes #15166JFonS
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-20Added FRAGCOORD to spatial light processingChaosus
2018-08-19Allow matrixes in varyingsChaosus
2018-08-10Merge pull request #20149 from Overblob/shader_float_typingJuan Linietsky
2018-07-30add 3D texturesThomas Herzog
2018-07-29Remove pointless check for no texture, fixes #7298Juan Linietsky
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-29Manually fix, merge and close #15168Juan Linietsky
2018-07-27Rename flag to better nameJuan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-26allow comments and whitespace before shader_type declarationTodd Ross
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-25Added conversions between matrixes in shadersChaosus
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-21-Fix disable_3d flagJuan Linietsky
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner