Age | Commit message (Expand) | Author |
2020-02-26 | Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-21 | properly flip sky when rendering reflection probes | clayjohn |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Fix shader crash if duplicated struct members created | Yuri Roubinsky |
2020-02-15 | Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD | Haoyu Qiu |
2020-02-14 | fix oob write when calling MultiMesh::set_instance_transform | Marcin Zawiejski |
2020-02-14 | Merge pull request #36194 from dragmz/dragmz/exit_crash_fix | Rémi Verschelde |
2020-02-14 | Merge pull request #36208 from akien-mga/warnings | Rémi Verschelde |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | Fix error flood with sky background | clayjohn |
2020-02-13 | fix crash when closing project manager | Marcin Zawiejski |
2020-02-13 | Prevent usage 'out' modifier on opaque shader types (textures currently) | Yuri Roubinsky |
2020-02-13 | Fix bugs in shader swizzling | Yuri Roubinsky |
2020-02-13 | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Merge pull request #36141 from Chaosus/shader_struct_member_arrays | Yuri Roubinsky |
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-12 | Fixes friend declaration tag mismatch | Haoyu Qiu |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | [Vulkan] Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | Mostly working DOF Bokeh | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Fix Specular Blinn in vulkan | clayjohn |
2020-02-11 | Vulkan: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2020-02-11 | Fixed error condition check for multimesh instance colors | Fabian Mathews |
2020-02-11 | Fix crash after rebase on the master branch | Rémi Verschelde |
2020-02-11 | Changed variable name in shader because it was too generic | Matias Pierdomenico |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |