Age | Commit message (Expand) | Author |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-22 | Merge pull request #6812 from RandomShaper/get-visualserver-clear-color | Rémi Verschelde |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-13 | Add/expose VisualServer::get_default_clear_color() | Pedro J. Estébanez |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-07 | -the new shader language seems to work | Juan Linietsky |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde |
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky |
2016-09-10 | Merge pull request #6250 from Ovnuniarchos/CursorHotspot | Juan Linietsky |
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-23 | Mouse hotspot is not honored. | Ovnuniarchos |
2016-08-13 | Remove some unused variables | Johan Manuel |
2016-07-10 | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-07-03 | Can use AtlasTextures as custom mouse cursor. | Andreas Haas |
2016-06-18 | Drop fully commented-out files | Rémi Verschelde |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-23 | -Improve resource previews | Juan Linietsky |
2016-05-21 | remove trailing whitespace | Hubert Jarosz |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde |
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-02-16 | refix particles3d issue, bringing down the amount limit to 1024 | Nuno Donato |
2016-02-12 | * raised the max amount of particles to match the max number allowed in the i... | Nuno Donato |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-01-01 | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2016-01-01 | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-12-08 | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky |