Age | Commit message (Expand) | Author |
2018-05-07 | Merge pull request #18677 from BastiaanOlij/add_no_blend | Juan Linietsky |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-01 | Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var | Rémi Verschelde |
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde |
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-04-18 | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders | Rémi Verschelde |
2018-04-17 | Fix typos in shader_language.cpp | Poommetee Ketson |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-04-08 | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-03-28 | Removed redundant abs shader builtin | Chaosus |
2018-03-23 | Merge pull request #17532 from BastiaanOlij/arvr_enhancements | Rémi Verschelde |
2018-03-19 | Fix crash in `canvas_item_add_polyline` when passing more points than colors | robfram |
2018-03-15 | Merge pull request #17248 from Cygon/implement-extra-culling-margin | Hein-Pieter van Braam |
2018-03-15 | Hinted shader uniforms can have a default value | JFonS |
2018-03-15 | A few fixes on the ARVR Server | Bastiaan Olij |
2018-03-13 | Merge pull request #17402 from Chaosus/fixmix | Rémi Verschelde |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-03-10 | Fix few bugs in shader definitions | Chaosus |
2018-03-10 | Fix invalid mix function overload | Chaosus |
2018-03-07 | Make the shader token names consistent. | Saracen |
2018-03-04 | Implement VisualServerScene::instance_set_extra_visibility_margin() method to... | Markus Ewald |
2018-03-03 | Fix floatBitsToUint function | Chaosus |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde |
2018-02-18 | Added missing shader functions | Chaosus |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-22 | Handle single-argument constructors in shaders. | Benjamin |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-18 | Fix wrong viewport transparent-bg | binbitten |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15251 from binbitten/fix-assign-vardecl | Rémi Verschelde |
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde |
2018-01-03 | Fix broken Info.plist after copyright update | Razah |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 |
2018-01-03 | Fix premature declaration of shader variables created with assignment | binbitten |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, fi... | binbitten |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |