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AgeCommit message (Expand)Author
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-04-18Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde
2018-04-17Fix typos in shader_language.cppPoommetee Ketson
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-04-08Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-28Removed redundant abs shader builtinChaosus
2018-03-23Merge pull request #17532 from BastiaanOlij/arvr_enhancementsRémi Verschelde
2018-03-19Fix crash in `canvas_item_add_polyline` when passing more points than colorsrobfram
2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
2018-03-15Hinted shader uniforms can have a default valueJFonS
2018-03-15A few fixes on the ARVR ServerBastiaan Olij
2018-03-13Merge pull request #17402 from Chaosus/fixmixRémi Verschelde
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-10Fix few bugs in shader definitionsChaosus
2018-03-10Fix invalid mix function overloadChaosus
2018-03-07Make the shader token names consistent.Saracen
2018-03-04Implement VisualServerScene::instance_set_extra_visibility_margin() method to...Markus Ewald
2018-03-03Fix floatBitsToUint functionChaosus
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Revert "Handle single-argument constructors in uniform default values"Juan Linietsky
2018-02-20Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde
2018-02-18Added missing shader functionsChaosus
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-22Handle single-argument constructors in shaders.Benjamin
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18Fix wrong viewport transparent-bgbinbitten
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15251 from binbitten/fix-assign-vardeclRémi Verschelde
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
2018-01-03Fix broken Info.plist after copyright updateRazah
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Fix premature declaration of shader variables created with assignmentbinbitten
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-29Fixed wrong highlighted line when erroring and using single-line comments, fi...binbitten
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-09Merge pull request #13341 from scayze/interp_v2Rémi Verschelde