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Godot with FMOD integration
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Author
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-19
Added UV and UV2 to shader function light() built-in
DiogoASTeixeira
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-12
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Rémi Verschelde
2018-12-11
Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
make VIEW vector available in fragment
clayjohn
2018-12-11
Merge pull request #24163 from clayjohn/light_uv_const
Rémi Verschelde
2018-12-04
Fix error when adding children to YSort
Bojidar Marinov
2018-12-04
make LIGHT_UV constant
clayjohn
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-24
Allow *= operator between vec and mat types in shaders
Kanabenki
2018-11-21
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-21
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Rémi Verschelde
2018-11-21
Fix YSort crash when removing a child
Bojidar Marinov
2018-11-19
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-16
Use hint_color when getting shader default params
JFonS
2018-11-14
Proper validation of out arguments in built-in shader functions, closes #16244
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-12
Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
Rémi Verschelde
2018-11-12
Do not allow samplers where they dont belong (variables/return types), fixes ...
Juan Linietsky
2018-11-08
Effectively ensure that surface materials are the right size when setting the...
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-02
added CAMERA_MATRIX to fragment shader
clayjohn
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
Y-Sort children together in nested YSorts
Bojidar Marinov
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-11
Merge pull request #22800 from QbieShay/depth_write
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-06
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-01
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-21
Added missed min/max shader overloads
Chaosus
2018-09-19
Fixed an access after free in ShaderLanguage::_reduce_expression.
Ibrahn Sahir
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-31
Fix handling of shader constants that caused crash, closes #15166
JFonS
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