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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-20
Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-28
Fix shader crash when users miss the return statement
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
Force user to initialize local shader constants
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Show that identifier found in function names
Cameron Reikes
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-23
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Rémi Verschelde
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit
Rémi Verschelde
2019-07-16
Allows to use non-constants in the local shader array initializer
Chaosus
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-15
Added missed "textureProjLod" shader built-in overload for 3D textures
Chaosus
2019-07-11
Make the default return value on crash explicit
hbina085
2019-07-11
Removed invalid mix shader overloads
Chaosus
2019-07-09
Fix "not" shader function return type
Chaosus
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
Fix code completion for shader editor
geequlim
2019-07-05
Fix ARVRServer crash at exit
qarmin
2019-07-05
Merge pull request #30318 from bojidar-bg/28501-ysort-modulate
Rémi Verschelde
2019-07-04
Ensure that nested YSort preserves intermediate modulate values
Bojidar Marinov
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #24487 from Meirinha/master
Rémi Verschelde
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-01
Added constant support to shaders
Chaosus
2019-05-28
Fix some unincialised variables
qarmin
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-24
Merge pull request #28829 from vreon/swizzle-up
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-11
Allow constructing larger data types by swizzling
Jesse Dubay
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
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