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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-01
Added constant support to shaders
Chaosus
2019-05-28
Fix some unincialised variables
qarmin
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-24
Merge pull request #28829 from vreon/swizzle-up
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-11
Allow constructing larger data types by swizzling
Jesse Dubay
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
fixes bug when setting projection matrix
clayjohn
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-04-22
Don't try to statically allocate 2x 8193 pointers
Hein-Pieter van Braam-Stewart
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-19
Merge pull request #28200 from bojidar-bg/28115-ysort-breaks-shader
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
Fix nested YSort breaking use_parent_material
Bojidar Marinov
2019-04-09
Merge pull request #27843 from bojidar-bg/27678-ysort-visibility
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-10
Added eye_height, changed description and fixed size of viewport issue
Bastiaan Olij
2019-04-09
Do not YSort canvas items that are not visible
Bojidar Marinov
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-07
Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
2019-04-06
Merge pull request #25624 from nekomatata/texture-rect-flip
Rémi Verschelde
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-05
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-03
Add ability to flip TextureRect horizontally or vertically
PouleyKetchoupp
2019-03-05
Fix #25641 by not shifting a negative value.
marxin
2019-03-03
Properly redraw if something animated is visible
Juan Linietsky
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
Fix style issues from recent commits
Rémi Verschelde
2019-03-02
Clean up and fix some situations where triangulation may fail, closes #26366
Juan Linietsky
2019-03-01
Clean up blend shape support in GLES2 and GLES3.
Juan Linietsky
2019-02-27
Merge pull request #26287 from JFonS/fix_25992
Rémi Verschelde
2019-02-26
Ensure implicit conversions for scalar constants work in shaders, closes #26239
Juan Linietsky
2019-02-25
Use item_shadow_mask for LightOccluder2D culling
JFonS
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-23
Fix invalid change from CLAMP to MAX in #26099
Rémi Verschelde
2019-02-21
Fix all -Wtype-limits warnings.
marxin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-17
Fix update of canvas AABB with update_when_visible
JFonS
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-12
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
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