Age | Commit message (Expand) | Author |
2017-11-26 | Merge pull request #13289 from sketchyfun/3d_selection_fix | Rémi Verschelde |
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio |
2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-23 | Rename two-parameter arc-tangent function to atan in shader language, as it i... | Ferenc Arn |
2017-11-21 | Merge pull request #11895 from m4nu3lf/rendering/separate_thread | Juan Linietsky |
2017-11-20 | Implement per-instance custom bounding box | Marc Gilleron |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-18 | Restore rendering on a separate thread | m4nu3lf |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-13 | Removed add/remove interface bindings and added get_interfaces | BastiaanOlij |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ot... | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-10-30 | Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-late | Juan Linietsky |
2017-10-30 | Fix viewport margins drawn after swapping buffers | Pedro J. Estébanez |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde |
2017-10-21 | Fixed viewport transparent bg when clear mode is enabled. | Daniel J. Ramirez |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez |
2017-10-04 | Fix GIProbe light visibility | Hiroshi Ogawa |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-24 | Discarding now works in shaders | Daniel Doran |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky |
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde |
2017-09-01 | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-09-01 | Fix typo 'begining' to 'beginning' | Poommetee Ketson |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-29 | Fix #10723, a regression from 7a07895 | Bojidar Marinov |