index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual
Age
Commit message (
Expand
)
Author
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-03
Merge pull request #34061 from Chaosus/fix_shader_const
Rémi Verschelde
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-02
Fix expressions for global constants in shaders
Yuri Roubinsky
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-27
Fix crash when disabling a YSort node
Bojidar Marinov
2019-11-18
Fix Visual Studio throwing C4146 warning.
Marcel Admiraal
2019-11-09
Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-05
Merge pull request #33153 from raphael10241024/fix_occluder
Rémi Verschelde
2019-11-03
Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-10-31
Prevents shader crash on GLES2 if unsupported built-in has been used
Yuri Roubinsky
2019-10-29
Added check if field name in the shader is equal to builtin
Yuri Roubinsky
2019-10-29
fix occluders positions error under canvas_layer, close #32880
RaphaelHunter
2019-10-28
Fix shader crash if non-boolean expression inserted into "if"
Yuri Roubinsky
2019-10-26
Improve error messages related to `shader_type`
Hugo Locurcio
2019-10-13
Properly free sky and lightmap caches in multithreaded server
clayjohn
2019-10-08
Fix invalid autocompletion pasting of shader param name
Yuri Roubinsky
2019-10-08
Merge pull request #32571 from DavidSichma/rect_flip
Rémi Verschelde
2019-10-06
Prevent shader crash if name of variable overrides function name
Yuri Roubinsky
2019-10-06
Prevent shader crash if function call been used on constant
Yuri Roubinsky
2019-10-06
Fix few redefinition name errors for variable/param/function in shaders
Yuri Roubinsky
2019-10-05
Correctly flip texture src region
David Sichma
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-20
Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-28
Fix shader crash when users miss the return statement
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
Force user to initialize local shader constants
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Show that identifier found in function names
Cameron Reikes
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-23
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Rémi Verschelde
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit
Rémi Verschelde
2019-07-16
Allows to use non-constants in the local shader array initializer
Chaosus
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-15
Added missed "textureProjLod" shader built-in overload for 3D textures
Chaosus
[next]