Age | Commit message (Expand) | Author |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde |
2019-09-19 | Fix misc. source comment typos | luz.paz |
2019-09-19 | Merge pull request #31202 from azagaya/light-data | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-09-14 | Implement shader array support for varyings | Chaosus |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya |
2019-08-28 | Fix shader crash when users miss the return statement | Yuri Roubinski |
2019-08-23 | Implements switch to shaders | Yuri Roubinski |
2019-08-14 | Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-... | Rémi Verschelde |
2019-08-13 | Implemented do/while loops for shaders | Yuri Roubinski |
2019-08-13 | Force user to initialize local shader constants | Yuri Roubinski |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-08-09 | Show that identifier found in function names | Cameron Reikes |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias |
2019-08-07 | Merge pull request #31099 from Chaosus/shader_local_const | Rémi Verschelde |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-08-05 | Implemented local shader constants | Yuri Roubinski |
2019-07-23 | Merge pull request #30716 from qarmin/fixed_static_analiser_code | Rémi Verschelde |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-07-20 | Merge pull request #30349 from qarmin/fix_arvr_crash_at_exit | Rémi Verschelde |
2019-07-16 | Allows to use non-constants in the local shader array initializer | Chaosus |
2019-07-16 | Added local array initializer | Chaosus |
2019-07-15 | Implemented local shader arrays | Chaosus |
2019-07-15 | Added missed "textureProjLod" shader built-in overload for 3D textures | Chaosus |
2019-07-11 | Make the default return value on crash explicit | hbina085 |
2019-07-11 | Removed invalid mix shader overloads | Chaosus |
2019-07-09 | Fix "not" shader function return type | Chaosus |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-06 | Fix code completion for shader editor | geequlim |
2019-07-05 | Fix ARVRServer crash at exit | qarmin |
2019-07-05 | Merge pull request #30318 from bojidar-bg/28501-ysort-modulate | Rémi Verschelde |
2019-07-04 | Ensure that nested YSort preserves intermediate modulate values | Bojidar Marinov |
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-20 | Merge pull request #24487 from Meirinha/master | Rémi Verschelde |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-01 | Added constant support to shaders | Chaosus |
2019-05-28 | Fix some unincialised variables | qarmin |
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde |
2019-05-24 | Merge pull request #28829 from vreon/swizzle-up | Rémi Verschelde |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-05-13 | Merge pull request #27798 from clayjohn/gles2-proj-mat-bug | Rémi Verschelde |
2019-05-11 | Allow constructing larger data types by swizzling | Jesse Dubay |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |