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AgeCommit message (Expand)Author
2017-12-29Fixed wrong highlighted line when erroring and using single-line comments, fi...binbitten
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera
2017-12-16Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-09Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-09Merge pull request #13341 from scayze/interp_v2Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky
2017-12-06Attempt to see if this can solve the problem with #13338Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-11-27Added interpolation modifiers to shaderlangScayze
2017-11-27Merge pull request #13294 from RaXaR/masterRémi Verschelde
2017-11-27Added overloads of vector parameters for shader Trig functions.RaXaR
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
2017-11-26Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde
2017-11-25Tweak the default camera node settingsHugo Locurcio
2017-11-25Fixed issue with 3D selections losing precsion due to an offset bugBenH
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-25Update clang-format in modified filesPedro J. Estébanez
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-18Restore rendering on a separate threadm4nu3lf
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-13Removed add/remove interface bindings and added get_interfacesBastiaanOlij
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-10-30Merge pull request #12523 from RandomShaper/fix-margins-drawn-too-lateJuan Linietsky
2017-10-30Fix viewport margins drawn after swapping buffersPedro J. Estébanez
2017-10-28Refactor bufer to bufferPoommetee Ketson
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-21Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez
2017-10-16Fix crash in shader parsingPedro J. Estébanez
2017-10-04Fix GIProbe light visibilityHiroshi Ogawa
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-24Discarding now works in shadersDaniel Doran
2017-09-23Added light affect parameter to baked AOJuan Linietsky