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Godot with FMOD integration
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Author
2018-10-30
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-11
Merge pull request #22800 from QbieShay/depth_write
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-06
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-01
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-21
Added missed min/max shader overloads
Chaosus
2018-09-19
Fixed an access after free in ShaderLanguage::_reduce_expression.
Ibrahn Sahir
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-31
Fix handling of shader constants that caused crash, closes #15166
JFonS
2018-08-29
Ported CPU particles to 2D
Juan Linietsky
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-20
Added FRAGCOORD to spatial light processing
Chaosus
2018-08-19
Allow matrixes in varyings
Chaosus
2018-08-10
Merge pull request #20149 from Overblob/shader_float_typing
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Remove pointless check for no texture, fixes #7298
Juan Linietsky
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-29
Manually fix, merge and close #15168
Juan Linietsky
2018-07-27
Rename flag to better name
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
allow comments and whitespace before shader_type declaration
Todd Ross
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Added conversions between matrixes in shaders
Chaosus
2018-07-23
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-17
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Rémi Verschelde
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-15
* Small hex/float/integer parsing refactoring
Overblob
2018-07-14
Visual Shaders are back.
Juan Linietsky
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