Age | Commit message (Expand) | Author |
2019-04-09 | Merge pull request #27843 from bojidar-bg/27678-ysort-visibility | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-10 | Added eye_height, changed description and fixed size of viewport issue | Bastiaan Olij |
2019-04-09 | Do not YSort canvas items that are not visible | Bojidar Marinov |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-04-07 | Merge pull request #27527 from BastiaanOlij/render_ext_target | Rémi Verschelde |
2019-04-06 | Merge pull request #25624 from nekomatata/texture-rect-flip | Rémi Verschelde |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky |
2019-04-03 | Add ability to flip TextureRect horizontally or vertically | PouleyKetchoupp |
2019-03-05 | Fix #25641 by not shifting a negative value. | marxin |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde |
2019-03-02 | Clean up and fix some situations where triangulation may fail, closes #26366 | Juan Linietsky |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky |
2019-02-27 | Merge pull request #26287 from JFonS/fix_25992 | Rémi Verschelde |
2019-02-26 | Ensure implicit conversions for scalar constants work in shaders, closes #26239 | Juan Linietsky |
2019-02-25 | Use item_shadow_mask for LightOccluder2D culling | JFonS |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky |
2019-02-23 | Fix invalid change from CLAMP to MAX in #26099 | Rémi Verschelde |
2019-02-21 | Fix all -Wtype-limits warnings. | marxin |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-02-17 | Fix update of canvas AABB with update_when_visible | JFonS |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-26 | Add a check to help find transforms that are passes invalid. | Juan Linietsky |
2019-01-25 | Use placement new in visual_server_scene.cpp (#24417). | marxin |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-09 | Fix a nested ysort invalid memory read again | Bojidar Marinov |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Always treat exponent as float | Bastiaan Olij |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-19 | Added UV and UV2 to shader function light() built-in | DiogoASTeixeira |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-12 | Merge pull request #23469 from clayjohn/fragment_camera_matrix | Rémi Verschelde |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-12-11 | Merge pull request #24163 from clayjohn/light_uv_const | Rémi Verschelde |
2018-12-04 | Fix error when adding children to YSort | Bojidar Marinov |
2018-12-04 | make LIGHT_UV constant | clayjohn |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |