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Godot with FMOD integration
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Author
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Fix comment
Juan Linietsky
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Add a system to properly update materials if the uniform set is gone (likely ...
Juan Linietsky
2020-02-11
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
Use a special sampler for 2D shadows, so they are softer
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Changed allocation strategy of CanvasItem draw commands.
Juan Linietsky
2020-02-11
Fix crash on import.
Juan Linietsky
2020-02-11
Added ability to retrieve back textures stored on GPU
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Changed my mind on Vulkan image API, images should now include mipmaps
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Added support for push constants
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-02-08
Merge pull request #35682 from nathanwfranke/canvas-cull-control-fix
Rémi Verschelde
2020-02-07
Fix bug where Control at origin with 0 size not rendered
nathanwfranke
2020-02-07
Merge pull request #35986 from Chaosus/shader_index
Rémi Verschelde
2020-02-07
Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
Rémi Verschelde
2020-02-07
Allow non-constants for indexing builtin types in shaders
Yuri Roubinsky
2020-02-07
Prevent shader crash if invalid builtin used after array member accessor
Yuri Roubinsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-01
Prevent shader crash when name conflict with "dus" and "__" occured
Yuri Roubinsky
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2020-01-23
Hides high-level functions from GLES2 shader autocompletion
Yuri Roubinsky
2020-01-23
Merge pull request #35360 from Chaosus/restrict_uint_gles2
Rémi Verschelde
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-20
Disallow uint/uvec usage on GLES2 platform
Yuri Roubinsky
2020-01-19
Clears completion_class in shaders (may cause troubles if not).
Yuri Roubinsky
2020-01-18
Added missing form of array constructor in shaders
Yuri Roubinsky
2020-01-16
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-12
Make texture_debug_usage thread safe
clayjohn
2020-01-10
Fix nested break/return in shader switch statement
Yuri Roubinsky
2020-01-08
Merge pull request #34671 from Chaosus/shader_hex_support
Rémi Verschelde
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