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AgeCommit message (Expand)Author
2020-01-12Make texture_debug_usage thread safeclayjohn
2020-01-10Fix nested break/return in shader switch statementYuri Roubinsky
2020-01-08Merge pull request #34671 from Chaosus/shader_hex_supportRémi Verschelde
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-29Support for hex numbers in shadersYuri Roubinsky
2019-12-10Merge pull request #34040 from qarmin/unused_variable_more_precise_numbersRémi Verschelde
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-12-03Merge pull request #34061 from Chaosus/fix_shader_constRémi Verschelde
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
2019-12-02Fix expressions for global constants in shadersYuri Roubinsky
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-27Fix crash when disabling a YSort nodeBojidar Marinov
2019-11-18Fix Visual Studio throwing C4146 warning.Marcel Admiraal
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
2019-11-05Merge pull request #33153 from raphael10241024/fix_occluderRémi Verschelde
2019-11-03Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-10-31Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky
2019-10-29Added check if field name in the shader is equal to builtinYuri Roubinsky
2019-10-29fix occluders positions error under canvas_layer, close #32880RaphaelHunter
2019-10-28Fix shader crash if non-boolean expression inserted into "if"Yuri Roubinsky
2019-10-26Improve error messages related to `shader_type`Hugo Locurcio
2019-10-13Properly free sky and lightmap caches in multithreaded serverclayjohn
2019-10-08Fix invalid autocompletion pasting of shader param nameYuri Roubinsky
2019-10-08Merge pull request #32571 from DavidSichma/rect_flipRémi Verschelde
2019-10-06Prevent shader crash if name of variable overrides function nameYuri Roubinsky
2019-10-06Prevent shader crash if function call been used on constantYuri Roubinsky
2019-10-06Fix few redefinition name errors for variable/param/function in shadersYuri Roubinsky
2019-10-05Correctly flip texture src regionDavid Sichma
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-20Merge pull request #32150 from luzpaz/typosRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-14Implement shader array support for varyingsChaosus
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-08-28Fix shader crash when users miss the return statementYuri Roubinski
2019-08-23Implements switch to shadersYuri Roubinski
2019-08-14Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...Rémi Verschelde
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-13Force user to initialize local shader constantsYuri Roubinski
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Show that identifier found in function namesCameron Reikes
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin