summaryrefslogtreecommitdiff
path: root/servers/visual/shader_language.cpp
AgeCommit message (Expand)Author
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-24Discarding now works in shadersDaniel Doran
2017-09-21Add inversesqrt to shader language.Ferenc Arn
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Fix typo 'begining' to 'beginning'Poommetee Ketson
2017-08-31Revert "Fix shader function calls being assignable"Rémi Verschelde
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-23Fix shader function calls being assignableMason Ashbridge
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky
2017-08-17Shader: Fix typo in "facefordward"Rémi Verschelde
2017-07-08-Added triplanar mapping modesJuan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-05-01Fix get_shader_type index upper boundCarter Anderson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
2015-11-22Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-26-Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky