Age | Commit message (Expand) | Author |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Always treat exponent as float | Bastiaan Olij |
2018-11-24 | Allow *= operator between vec and mat types in shaders | Kanabenki |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-16 | Use hint_color when getting shader default params | JFonS |
2018-11-14 | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky |
2018-11-12 | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky |
2018-10-25 | fixed uninitialized variables and false positives found by CppCheck | Simon Wenner |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-21 | Added missed min/max shader overloads | Chaosus |
2018-09-19 | Fixed an access after free in ShaderLanguage::_reduce_expression. | Ibrahn Sahir |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-31 | Fix handling of shader constants that caused crash, closes #15166 | JFonS |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-19 | Allow matrixes in varyings | Chaosus |
2018-08-10 | Merge pull request #20149 from Overblob/shader_float_typing | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-26 | allow comments and whitespace before shader_type declaration | Todd Ross |
2018-07-25 | Added conversions between matrixes in shaders | Chaosus |
2018-07-17 | Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log | Rémi Verschelde |
2018-07-15 | * Small hex/float/integer parsing refactoring | Overblob |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-07-14 | Fixed error due to bad cursor handling when parsing shader code | Overblob |
2018-06-01 | Fix return type of isnan and isinf in the shader language | Oliver Rausch |
2018-05-16 | Fix bad operator check in `ShaderLanguage::_validate_assign` | nemerle |
2018-05-07 | Merge pull request #18533 from JFonS/fix_shader_compile | Juan Linietsky |
2018-05-07 | Fix vector reduction in shader language | JFonS |
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-17 | Fix typos in shader_language.cpp | Poommetee Ketson |
2018-03-28 | Removed redundant abs shader builtin | Chaosus |
2018-03-15 | Hinted shader uniforms can have a default value | JFonS |
2018-03-10 | Fix invalid mix function overload | Chaosus |
2018-03-07 | Make the shader token names consistent. | Saracen |
2018-03-03 | Fix floatBitsToUint function | Chaosus |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde |
2018-02-18 | Added missing shader functions | Chaosus |
2018-01-22 | Handle single-argument constructors in shaders. | Benjamin |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Fix premature declaration of shader variables created with assignment | binbitten |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, fi... | binbitten |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |