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godot-fmod
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Godot with FMOD integration
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shader_language.cpp
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Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
allow comments and whitespace before shader_type declaration
Todd Ross
2018-07-25
Added conversions between matrixes in shaders
Chaosus
2018-07-17
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Rémi Verschelde
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-07-14
Fixed error due to bad cursor handling when parsing shader code
Overblob
2018-06-01
Fix return type of isnan and isinf in the shader language
Oliver Rausch
2018-05-16
Fix bad operator check in `ShaderLanguage::_validate_assign`
nemerle
2018-05-07
Merge pull request #18533 from JFonS/fix_shader_compile
Juan Linietsky
2018-05-07
Fix vector reduction in shader language
JFonS
2018-05-01
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Rémi Verschelde
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-17
Fix typos in shader_language.cpp
Poommetee Ketson
2018-03-28
Removed redundant abs shader builtin
Chaosus
2018-03-15
Hinted shader uniforms can have a default value
JFonS
2018-03-10
Fix invalid mix function overload
Chaosus
2018-03-07
Make the shader token names consistent.
Saracen
2018-03-03
Fix floatBitsToUint function
Chaosus
2018-02-20
Revert "Handle single-argument constructors in uniform default values"
Juan Linietsky
2018-02-20
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Rémi Verschelde
2018-02-18
Added missing shader functions
Chaosus
2018-01-22
Handle single-argument constructors in shaders.
Benjamin
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Fix premature declaration of shader variables created with assignment
binbitten
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Fixed wrong highlighted line when erroring and using single-line comments, fi...
binbitten
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
Shader Language: Add in-for declared variables within for-block scope.
Enzo Nocera
2017-12-15
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-27
Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-23
Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-10-16
Fix crash in shader parsing
Pedro J. Estébanez
2017-09-27
Fixes to light shaders, should work now..
Juan Linietsky
2017-09-24
Discarding now works in shaders
Daniel Doran
2017-09-21
Add inversesqrt to shader language.
Ferenc Arn
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-05
Added support for for, break and continue. Closes #10560, closes #10661
Juan Linietsky
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix typo 'begining' to 'beginning'
Poommetee Ketson
2017-08-31
Revert "Fix shader function calls being assignable"
Rémi Verschelde
2017-08-29
removed DISCARD built in variable, replaced by actual discard GLSL instructio...
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-23
Fix shader function calls being assignable
Mason Ashbridge
2017-08-20
property validate assignment condition in new variables, fixes #9411
Juan Linietsky
2017-08-17
Shader: Fix typo in "facefordward"
Rémi Verschelde
2017-07-08
-Added triplanar mapping modes
Juan Linietsky
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