Age | Commit message (Expand) | Author |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-31 | Fix handling of shader constants that caused crash, closes #15166 | JFonS |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-19 | Allow matrixes in varyings | Chaosus |
2018-08-10 | Merge pull request #20149 from Overblob/shader_float_typing | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-26 | allow comments and whitespace before shader_type declaration | Todd Ross |
2018-07-25 | Added conversions between matrixes in shaders | Chaosus |
2018-07-17 | Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log | Rémi Verschelde |
2018-07-15 | * Small hex/float/integer parsing refactoring | Overblob |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-07-14 | Fixed error due to bad cursor handling when parsing shader code | Overblob |
2018-06-01 | Fix return type of isnan and isinf in the shader language | Oliver Rausch |
2018-05-16 | Fix bad operator check in `ShaderLanguage::_validate_assign` | nemerle |
2018-05-07 | Merge pull request #18533 from JFonS/fix_shader_compile | Juan Linietsky |
2018-05-07 | Fix vector reduction in shader language | JFonS |
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-17 | Fix typos in shader_language.cpp | Poommetee Ketson |
2018-03-28 | Removed redundant abs shader builtin | Chaosus |
2018-03-15 | Hinted shader uniforms can have a default value | JFonS |
2018-03-10 | Fix invalid mix function overload | Chaosus |
2018-03-07 | Make the shader token names consistent. | Saracen |
2018-03-03 | Fix floatBitsToUint function | Chaosus |
2018-02-20 | Revert "Handle single-argument constructors in uniform default values" | Juan Linietsky |
2018-02-20 | Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors | Rémi Verschelde |
2018-02-18 | Added missing shader functions | Chaosus |
2018-01-22 | Handle single-argument constructors in shaders. | Benjamin |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Fix premature declaration of shader variables created with assignment | binbitten |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-29 | Fixed wrong highlighted line when erroring and using single-line comments, fi... | binbitten |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-17 | Shader Language: Add in-for declared variables within for-block scope. | Enzo Nocera |
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-11-27 | Added overloads of vector parameters for shader Trig functions. | RaXaR |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-23 | Rename two-parameter arc-tangent function to atan in shader language, as it i... | Ferenc Arn |
2017-10-16 | Fix crash in shader parsing | Pedro J. Estébanez |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-24 | Discarding now works in shaders | Daniel Doran |
2017-09-21 | Add inversesqrt to shader language. | Ferenc Arn |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |