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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_language.cpp
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Author
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-07
Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
Merge pull request #2865 from hurikhan/pr_fix_2791
Juan Linietsky
2015-11-27
Bug Fix #2541: Shader language function validation logic
Andrea Chua
2015-11-22
Added additional token checks for the shader if..else.. statement. Fixes issu...
hurikhan
2015-11-18
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-02
Added ability to write directly to 4-dimensional position vector from within ...
Saracen
2015-05-18
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-27
-made normalmaps easier in 2D, fixes #1467
Juan Linietsky
2015-04-26
-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
2D shader progress
reduz
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-10-14
Fixes
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-09-17
More Bugfix...
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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