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Godot with FMOD integration
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shader_language.cpp
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Author
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-02
Fix expressions for global constants in shaders
Yuri Roubinsky
2019-11-18
Fix Visual Studio throwing C4146 warning.
Marcel Admiraal
2019-11-03
Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-02
Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-10-31
Prevents shader crash on GLES2 if unsupported built-in has been used
Yuri Roubinsky
2019-10-29
Added check if field name in the shader is equal to builtin
Yuri Roubinsky
2019-10-28
Fix shader crash if non-boolean expression inserted into "if"
Yuri Roubinsky
2019-10-26
Improve error messages related to `shader_type`
Hugo Locurcio
2019-10-08
Fix invalid autocompletion pasting of shader param name
Yuri Roubinsky
2019-10-06
Prevent shader crash if name of variable overrides function name
Yuri Roubinsky
2019-10-06
Prevent shader crash if function call been used on constant
Yuri Roubinsky
2019-10-06
Fix few redefinition name errors for variable/param/function in shaders
Yuri Roubinsky
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-14
Implement shader array support for varyings
Chaosus
2019-08-28
Fix shader crash when users miss the return statement
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
Force user to initialize local shader constants
Yuri Roubinski
2019-08-09
Show that identifier found in function names
Cameron Reikes
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-16
Allows to use non-constants in the local shader array initializer
Chaosus
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-15
Added missed "textureProjLod" shader built-in overload for 3D textures
Chaosus
2019-07-11
Make the default return value on crash explicit
hbina085
2019-07-11
Removed invalid mix shader overloads
Chaosus
2019-07-09
Fix "not" shader function return type
Chaosus
2019-07-06
Fix code completion for shader editor
geequlim
2019-06-01
Added constant support to shaders
Chaosus
2019-05-24
Merge pull request #28829 from vreon/swizzle-up
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-11
Allow constructing larger data types by swizzling
Jesse Dubay
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-26
Ensure implicit conversions for scalar constants work in shaders, closes #26239
Juan Linietsky
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Always treat exponent as float
Bastiaan Olij
2018-11-24
Allow *= operator between vec and mat types in shaders
Kanabenki
2018-11-21
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-16
Use hint_color when getting shader default params
JFonS
2018-11-14
Proper validation of out arguments in built-in shader functions, closes #16244
Juan Linietsky
2018-11-12
Do not allow samplers where they dont belong (variables/return types), fixes ...
Juan Linietsky
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
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