index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual
/
shader_language.cpp
Age
Commit message (
Expand
)
Author
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-13
Force user to initialize local shader constants
Yuri Roubinski
2019-08-09
Show that identifier found in function names
Cameron Reikes
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-16
Allows to use non-constants in the local shader array initializer
Chaosus
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-07-15
Added missed "textureProjLod" shader built-in overload for 3D textures
Chaosus
2019-07-11
Make the default return value on crash explicit
hbina085
2019-07-11
Removed invalid mix shader overloads
Chaosus
2019-07-09
Fix "not" shader function return type
Chaosus
2019-07-06
Fix code completion for shader editor
geequlim
2019-06-01
Added constant support to shaders
Chaosus
2019-05-24
Merge pull request #28829 from vreon/swizzle-up
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-11
Allow constructing larger data types by swizzling
Jesse Dubay
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-26
Ensure implicit conversions for scalar constants work in shaders, closes #26239
Juan Linietsky
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Always treat exponent as float
Bastiaan Olij
2018-11-24
Allow *= operator between vec and mat types in shaders
Kanabenki
2018-11-21
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-16
Use hint_color when getting shader default params
JFonS
2018-11-14
Proper validation of out arguments in built-in shader functions, closes #16244
Juan Linietsky
2018-11-12
Do not allow samplers where they dont belong (variables/return types), fixes ...
Juan Linietsky
2018-10-25
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-21
Added missed min/max shader overloads
Chaosus
2018-09-19
Fixed an access after free in ShaderLanguage::_reduce_expression.
Ibrahn Sahir
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-31
Fix handling of shader constants that caused crash, closes #15166
JFonS
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-19
Allow matrixes in varyings
Chaosus
2018-08-10
Merge pull request #20149 from Overblob/shader_float_typing
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Manually fix, merge and close #15168
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
allow comments and whitespace before shader_type declaration
Todd Ross
2018-07-25
Added conversions between matrixes in shaders
Chaosus
2018-07-17
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Rémi Verschelde
2018-07-15
* Small hex/float/integer parsing refactoring
Overblob
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-07-14
Fixed error due to bad cursor handling when parsing shader code
Overblob
[next]