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path: root/servers/visual/shader_language.cpp
AgeCommit message (Expand)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-07-the new shader language seems to workJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Expose light shadow color to canvas item shadersPedro J. Estébanez
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky
2015-11-27Bug Fix #2541: Shader language function validation logicAndrea Chua
2015-11-22Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-26-Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-03-03merges from okam repoJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
2015-01-14Add missing shader function: refractsanikoyes
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-112D shader progressreduz
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-08Fixes to GraphEdit:Juan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-10-14FixesJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-09-19- more fixes on #672 on windowsJuan Linietsky
2014-09-17More Bugfix...Juan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky