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path: root/servers/visual/rasterizer_rd/shaders
AgeCommit message (Expand)Author
2020-03-24Replace subpass textures with color in sky shaderclayjohn
2020-03-22Merge pull request #37179 from clayjohn/VULKAN-sky-shaderRémi Verschelde
2020-03-21Working sky shader implementationclayjohn
2020-03-21Make file formatting comply with POSIX and Unix standardsAaron Franke
2020-03-19Add shader based background modeBastiaan Olij
2020-03-11Fix various typosluz.paz
2020-03-02Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughnessRémi Verschelde
2020-02-29Improve cubemap importance samplingclayjohn
2020-02-28Reduce descripter sets in cubemap filterclayjohn
2020-02-27Basic fast filtering implementationclayjohn
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11Mostly working DOF BokehJuan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Fix Specular Blinn in vulkanclayjohn
2020-02-11Vulkan: Fix false positive in ninepatch axis stretch codeRémi Verschelde
2020-02-11Changed variable name in shader because it was too genericMatias Pierdomenico
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Improved Voxel AO settings.Juan Linietsky
2020-02-11Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky
2020-02-11More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.Juan Linietsky
2020-02-11Changed SDF processing to smooth out shadows.Juan Linietsky
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Skeletons are now working.Juan Linietsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Directional light cleanup.Juan Linietsky
2020-02-11Directional lights and shadow mapping are functional.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Tonemapping ported (not all parameters supported yet, only enough to get corr...Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky