Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky | |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. | |||
2020-02-13 | Remove Vulkan debugging prints | Hugo Locurcio | |
2020-02-12 | Added support for arrays as shader struct members | Yuri Roubinsky | |
2020-02-11 | Implementation of 'struct' for shaders | Yuri Roubinsky | |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | [Vulkan] Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Merge pull request #32281 from Chaosus/vk_shader_array_varying2 | Rémi Verschelde | |
[Vulkan] Implement shader array support for varyings | |||
2020-02-11 | [Vulkan] Implement shader array support for varyings | Yuri Roubinsky | |
Remake of #32175 | |||
2020-02-11 | [Vulkan] Implements switch flow control operator in shaders | Yuri Roubinsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Merge pull request #31527 from Chaosus/vk_shader_array_support2 | Rémi Verschelde | |
[Vulkan] Implemented local shader arrays | |||
2020-02-11 | [Vulkan] Implemented local shader arrays | Yuri Roubinski | |
2020-02-11 | Merge pull request #31526 from Chaosus/shader_bug_vk2 | Rémi Verschelde | |
[Vulkan] Fix ternary operator shader compiler expression | |||
2020-02-11 | [Vulkan] Fix ternary operator shader compiler expression | Yuri Roubinski | |
2020-02-11 | [Vulkan] Implemented do/while loops for shaders | Yuri Roubinski | |
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵ | Juan Linietsky | |
GLSLang out. | |||
2020-02-11 | Custom material support seems complete. | Juan Linietsky | |