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path: root/servers/visual/rasterizer_rd/shader_compiler_rd.cpp
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2020-03-27Renaming of servers for coherency.Juan Linietsky
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
2020-02-13Remove Vulkan debugging printsHugo Locurcio
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11[Vulkan] Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Merge pull request #32281 from Chaosus/vk_shader_array_varying2Rémi Verschelde
[Vulkan] Implement shader array support for varyings
2020-02-11[Vulkan] Implement shader array support for varyingsYuri Roubinsky
Remake of #32175
2020-02-11[Vulkan] Implements switch flow control operator in shadersYuri Roubinsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Merge pull request #31527 from Chaosus/vk_shader_array_support2Rémi Verschelde
[Vulkan] Implemented local shader arrays
2020-02-11[Vulkan] Implemented local shader arraysYuri Roubinski
2020-02-11Merge pull request #31526 from Chaosus/shader_bug_vk2Rémi Verschelde
[Vulkan] Fix ternary operator shader compiler expression
2020-02-11[Vulkan] Fix ternary operator shader compiler expressionYuri Roubinski
2020-02-11[Vulkan] Implemented do/while loops for shadersYuri Roubinski
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move ↵Juan Linietsky
GLSLang out.
2020-02-11Custom material support seems complete.Juan Linietsky