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godot-fmod
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Godot with FMOD integration
RayHammer
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rasterizer_rd
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shader_compiler_rd.cpp
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Author
2020-02-13
Remove Vulkan debugging prints
Hugo Locurcio
2020-02-12
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
Rémi Verschelde
2020-02-11
[Vulkan] Implement shader array support for varyings
Yuri Roubinsky
2020-02-11
[Vulkan] Implements switch flow control operator in shaders
Yuri Roubinsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Merge pull request #31527 from Chaosus/vk_shader_array_support2
Rémi Verschelde
2020-02-11
[Vulkan] Implemented local shader arrays
Yuri Roubinski
2020-02-11
Merge pull request #31526 from Chaosus/shader_bug_vk2
Rémi Verschelde
2020-02-11
[Vulkan] Fix ternary operator shader compiler expression
Yuri Roubinski
2020-02-11
[Vulkan] Implemented do/while loops for shaders
Yuri Roubinski
2020-02-11
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky