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Godot with FMOD integration
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2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-19
Merge pull request #70300 from RandomShaper/depth_format
Rémi Verschelde
2022-12-19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Rémi Verschelde
2022-12-19
Ensure depth buffer format picked actually supports full intended usage
Pedro J. Estébanez
2022-12-17
Fix use of comma instead of semicolon
Quentin Guidée
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70172 from clayjohn/RD-boot-filter
Rémi Verschelde
2022-12-17
Merge pull request #70133 from lyuma/negative_scale_backface
Rémi Verschelde
2022-12-17
Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Enable using filtering on boot image in RD renderer
clayjohn
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Flip culling when rendering a camera with negative scale
Lyuma
2022-12-15
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
Yuri Rubinsky
2022-12-15
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
Merge pull request #70068 from clayjohn/mobile-lights
Rémi Verschelde
2022-12-15
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-14
Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFF
clayjohn
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
Merge pull request #69985 from clayjohn/mobile-rim
Rémi Verschelde
2022-12-13
Merge pull request #69828 from clayjohn/SSR-roughness
Rémi Verschelde
2022-12-12
Ensure that rim lighting uses a exponent base greater than zero
clayjohn
2022-12-12
Fix screen texture slightly darker
Fabio Iotti
2022-12-12
Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-11
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-10
Add maximum roughness cutoff to SSR to improve performance
Hugo Locurcio
2022-12-09
Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-08
Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
Check if VRS is supported on creating VRS object
Lily Garcia
2022-12-06
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-05
draw fish bones for Path2D and Path3D
Yaohua Xiong
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
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