index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
Age
Commit message (
Expand
)
Author
2022-04-12
Merge pull request #60069 from Calinou/fsr-fix-editor-enum
Rémi Verschelde
2022-04-12
Merge pull request #59825 from Chaosus/shader_fix
Rémi Verschelde
2022-04-11
Use less blur for distant directional shadow splits
Hugo Locurcio
2022-04-11
Merge pull request #60137 from JFonS/fix_default_shadow_tex
Rémi Verschelde
2022-04-11
Merge pull request #57899 from Chaosus/fix_aa
Yuri Rubinsky
2022-04-11
Merge pull request #60138 from JFonS/fix_spec_constants
Rémi Verschelde
2022-04-11
Fix specialization constant updates in color passes
jfons
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-04-09
Fix 3D scaling enum size in the editor and improve descriptions
Hugo Locurcio
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-03
Fix incorrect parsing array's `length()` at return statement in shader
Yuri Roubinsky
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-01
Merge pull request #59774 from Chaosus/shader_fix
Yuri Rubinsky
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-04-01
Fix shader crashing when attempting to access `length()` at global space
Yuri Roubinsky
2022-03-31
Merge pull request #59385 from BastiaanOlij/extract_shader_storage
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
Fix canvas_group not being freed in RendererCanvasCull::free
Dimitris Nikolaidis
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-27
Add GDExtension support to Script
reduz
2022-03-25
Fix shader undefined variable
nevarek
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-20
Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-18
Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
Merge pull request #59087 from clayjohn/sky-mode
Rémi Verschelde
2022-03-17
Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
Fix alpha scissor support
Ansraer
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-08
Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-07
Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-06
Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-06
Add a UniformSet cache
reduz
2022-03-05
Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
[next]