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AgeCommit message (Expand)Author
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-13Merge pull request #69985 from clayjohn/mobile-rimRémi Verschelde
2022-12-13Merge pull request #69828 from clayjohn/SSR-roughnessRémi Verschelde
2022-12-12Ensure that rim lighting uses a exponent base greater than zeroclayjohn
2022-12-12Fix screen texture slightly darkerFabio Iotti
2022-12-12Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez
2022-12-11Changed `RD::PipelineDynamicStateFlags` type to enum flagsYuri Rubinsky
2022-12-10Add maximum roughness cutoff to SSR to improve performanceHugo Locurcio
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Check if VRS is supported on creating VRS objectLily Garcia
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69430 from Rindbee/fix-clip-contentsRémi Verschelde
2022-12-01Fix child nodes still being drawn when the visible area of a control with `cl...Rindbee
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-23Merge pull request #69005 from akien-mga/shaderlang-sampler-uniforms-array-typeRémi Verschelde
2022-11-22Fix parameters for hash_murmur3_one_32Markus Sauermann
2022-11-22Shader: Set proper resource type hints for sampler uniformsRémi Verschelde
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-21Merge pull request #68527 from pkdawson/vertex-array-offsetsRémi Verschelde
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
2022-11-20Merge pull request #68876 from dzil123/renderdummy_texture_replace_null_checkRémi Verschelde
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-18RenderDummy::TextureStorage::texture_replace add missing null checkdzil123
2022-11-19fixed incorrect mesh normals in shadersAyush Singla
2022-11-18Merge pull request #68710 from BastiaanOlij/fix_vrsRémi Verschelde
2022-11-18Merge pull request #68808 from CherrySodaPop/global-instance-uniformYuri Rubinsky
2022-11-17Fix global uniforms parsed as instance uniformLily Garcia
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-17Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflowRémi Verschelde
2022-11-17RendererDummy fix buffer overflow due to mesh_get_surfacedzil123
2022-11-16GLES3 TextureStorage - add missing null checksdzil123
2022-11-17Fix VRS issuesBastiaan Olij