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AgeCommit message (Expand)Author
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-14Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_freeRémi Verschelde
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-12Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij
2022-07-09Fix dead link in TAA resolve shader commentHugo Locurcio
2022-07-08Account for relative z-indexes when y-sortingXentripetal
2022-07-08Merge pull request #62277 from RandomShaper/depth_buffer_no_samplingRémi Verschelde
2022-07-06Prevent possible crash when mesh is freedYuri Rubinsky
2022-07-06Remove Octreelawnjelly
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-07-06Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-07-01Remove debugging print following GI reorganizationHugo Locurcio
2022-06-28Merge pull request #62482 from JFonS/fix_crash_canvas_modeRémi Verschelde
2022-06-28Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-staticRémi Verschelde
2022-06-28Fix crash in Environment "Canvas" background mode.JFonS
2022-06-28Merge pull request #62467 from RandomShaper/descriptor_rw_mattersRémi Verschelde
2022-06-27Fixed FSR. Before, it was commiting theJe06jm
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-28Split dependency logicBastiaan Olij
2022-06-27Rationalize certain cases of texture usage flagsPedro J. Estébanez
2022-06-26Fix typo in roughness shadersBastiaan Olij
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-23Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio
2022-06-23Merge pull request #61221 from BastiaanOlij/split_gi_effectsRémi Verschelde
2022-06-22Merge pull request #35758 from zmanuel/eliminate-draw-pendingRémi Verschelde
2022-06-22Merge pull request #62286 from JFonS/taa_global_timeRémi Verschelde
2022-06-22Merge pull request #62305 from JFonS/taa_molten_mobile_workaroundRémi Verschelde
2022-06-22Move TIME to a global shader variablejfons
2022-06-22Workaround MoltenVK shader conversion errorJFonS
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
2022-06-21Implement Running Godot as Movie Writerreduz
2022-06-20Clean up Hash Functionsreduz
2022-06-18Merge pull request #62106 from BastiaanOlij/eye_offsetRémi Verschelde
2022-06-17Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij
2022-06-15Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio
2022-06-14Remove GLES2 shader constraints from GLES3clayjohn
2022-06-13Tweak Light3D property hints for greater flexibilityHugo Locurcio
2022-06-10Prevent defining float constant without number after exponent in shadersYuri Rubinsky
2022-06-09Fix incorrect sky rotation based on camera axisYuri Rubinsky
2022-06-09Fix `TIME` compilation for custom functions in spatial shaderYuri Rubinsky
2022-06-09Workaround MoltenVK error found in TAA implementationjfons
2022-06-08Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R...clayjohn
2022-06-08Merge pull request #61794 from clayjohn/VULKAN-viewport-sizeRémi Verschelde
2022-06-07Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa...clayjohn
2022-06-07Initial TAA implementationjfons
2022-06-03Merge pull request #61554 from Chaosus/shader_fix_hintsRémi Verschelde
2022-06-01Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij