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Godot with FMOD integration
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Author
2020-04-30
Merge pull request #38337 from RandomShaper/time_rollback
Rémi Verschelde
2020-04-30
Improve shader time roll over
Pedro J. Estébanez
2020-04-29
Fixed unbounded dual-paraboloid shadow map culling.
Kiri Jolly
2020-04-29
Merge pull request #20371 from aaronfranke/vector-lerp
Rémi Verschelde
2020-04-29
Merge pull request #38302 from qarmin/format_set
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-28
Don't override format value
qarmin
2020-04-28
Fix copy paste array index bug
qarmin
2020-04-23
Fix "redefinition of 'ssr' with a different type" shader compile error.
bruvzg
2020-04-22
Fix missing DEFVAL for RenderingDevice.index_buffer_create
Ignacio Etcheverry
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-16
Use sky properly for ambient and reflections
clayjohn
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
Fix SSS affecting Sky
clayjohn
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Merge pull request #37662 from qarmin/rasterizer_server_last
Rémi Verschelde
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-07
Free items before finishing rendering server
qarmin
2020-04-04
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-03
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-02
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-30
Invert subpass cubemap z direction
clayjohn
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