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Godot with FMOD integration
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2022-11-14
Merge pull request #68339 from clayjohn/RD-shadow-acne
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-13
Merge pull request #68574 from clayjohn/RD-shadow-time
Rémi Verschelde
2022-11-12
Properly set TIME shader uniform when rendering shadows
clayjohn
2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
2022-11-11
Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
Merge pull request #68496 from clayjohn/RD-point
Rémi Verschelde
2022-11-11
Merge pull request #68511 from clayjohn/RD-mobile-sky
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
Rémi Verschelde
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-11
Merge pull request #68425 from clayjohn/RD-doubles-particles
Rémi Verschelde
2022-11-10
Enable mipmaps in cubemap roughness shader
clayjohn
2022-11-10
Ensure user shader is used in depth pass when point size is used
clayjohn
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-09
Merge pull request #68413 from Chaosus/fix_instance_uniforms
Yuri Rubinsky
2022-11-09
Some fixes for instance shader parameters
Yuri Rubinsky
2022-11-09
Fix GPUParticles not rendering in doubles build of the engine.
clayjohn
2022-11-08
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
clayjohn
2022-11-07
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
Rémi Verschelde
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-11-07
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-06
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...
clayjohn
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-11-03
Expose vertex_array_create
Patrick Dawson
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
Merge pull request #67878 from clayjohn/RD-particles-amount
Rémi Verschelde
2022-11-02
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
Merge pull request #52350 from BimDav/viewport_canvas_cull
Rémi Verschelde
2022-11-02
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-01
Fix predefined constants to be accessible in the shader includes
Yuri Rubinsky
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Make code generation for shader boolean uniform instances easier
Yuri Rubinsky
2022-10-31
Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport
Rémi Verschelde
2022-10-31
Merge pull request #67907 from clayjohn/RD-model-matrix
Rémi Verschelde
2022-10-31
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
Merge pull request #67498 from Chaosus/fix_shader_crash
Yuri Rubinsky
2022-10-27
Fix ss_effects_flags uniform in clustered forward renderer
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-27
Merge pull request #66383 from aaronfranke/basis-from-euler
Clay John
2022-10-27
Improved consistency between vector field texture and world space
Andreas Raddau
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